This Page will tell you and show you visuals of my helmet I created in 3ds max. The helmet is no bigger then 512 polygons , I have managed to create my helmet in 470 polygons.
The rotations of my model shows you Many angles what detail you may see on all angles. From this project I have learnt to model useing less polys instead of using 1000s. I can use this method in the future For creating games, Less polys means less lag for when you import it into an engine.