here I will show you a 3D model I have created in 3ds max, I have explored further into this project by Hand drawing the room, doing a concept in photoshop and then modelling it in 3ds max.
I wasn’t able to get 3dsmax to work at this time to give the final render, Once I have redownloaded the software I will start to refinish the project.
The bed was re-used from the prison prop I had made for our 2D game project, The bed wasn’t used in that project due to a change of mind in level. I have now made a new home for this prop in a scene that I can present for this project.
The Term Isometric is a method fo a visually representing three-dimensional Objects, This could include Rooms, Worlds and puzzles you will often see this kind of work in the game Diablo 1 and 2, here I am two examples of the game diablo 2 that came out in the year 2000.
I like the style of the game, It’s dark, detailed and full of action, this was amazing for its time games now miss or seem to skip the fun in games and only care about the game been done.
I was very proud of what I have achieved in my Isometric room for my game, Even tho a lot of it was nowhere near done but it gives you a better understanding of how I wanted the room to look like. I would like to learn more about how to create Isometric in 3ds max and begin to improve my models.
What would I want to improve?
I would like to improve the Cover, Carpet, Bin and the rubbish on the floor. These all have low polys what I need to improve on. could add more problems but that would effect the optimisation of the mesh.
This Post will show you two animatic videos on what my game would look like if I was to design this into a game. It also shows you that I have a good understanding of how to create an animatic using After effects.
The first animatic shows you a Room that I designed in my game, I have made my room empty, animatic messy and dirty. I wanted to add some lighting effect animatic to give it an atmosphere for you to feel like its a bad place to be or even someone did live here but could be back any moment . (Please view the video in full screen mode)
I have recreated this animated to add sound such as:
- Thunder and rain
The video will show you a version with sounds.
My female character in my game will not be just an ordinary barbie girl that you see in some games or movies but a smart intelligent and a little bit devious.
My character Backstory.
hello, I am Ais And I want to tell you something about my past and what I am doing in the present. When I was 6 years old my mother and father died in a car crash, understand that that age I understand the meaning of death. I was abandoned by my family relatives and but into a care home what was owned by nuns. two of the nuns wasn’t really that nice
This post will explain and include Updates of my character creation progress.
also, it will include what the character will be used for in my game, what personality they may have and what type of dress sense they may have.
I started to create different positions for my character. body shapes, adding more body structure and factual expressions.I am drawing a female for my main character in the game adding more character drawings to this post of other MPCs that will be roaming about the environment/the world.
I added a dark brown color to her cloths Because since she was part of the mafia old fashions stay the same right? The character is an outcast from everyone else.
I was thinking of an Environment to focus on for my game. Since my Character has the personality of a new York Mafia woman , I thought the environment should look broken down,old and abandoned, Due to her personality. I also wanted my scene to be wet ,so I created a vertex material what paints over any other texture, hens the puddles on the floor.
The Environment needed to be in a secluded place somewhere the police or other people wouldn’t look twice or would think to look, hens the desert in an old abandoned shop.