About the Charlie and the chocolate factory
The aim for this mini brief is to adapt a children’s book and build a role around the idea and make it into an RPG game. We where Presented with 5 slips of paper by Paul. We were to choose one of the slips and develop it into an RPG game. This was a group project that we had to develop together and to show different ideas and concepts to be refined into a final Idea concept for our game.
The children’s book I was creating was Charlie and the chocolate factory. My brief was to set myself to read the book (Charlie and the chocolate Factory) first to gather information and more knowledge on what I will be creating. I will then start to develop my ideas and concepts on paper and Digital for me to be ready to present to the 2nd year, This will give me a Good idea and what I need to change by the feedback I will receive.
What is the book about?
The book is about 5 people who visit the world’s best chocolate factory and most secretive place in the world. The tickets were put into random Willy Wonka Bars around the globe and only 5 people were picked to go into the factory (If they have their golden ticket ).
Charlie and the Chocolate Factory
At a young age, I was a big fan of the original film that was Shown in 1971, the original film was based on the book published in 1964 Author Roald Dahl. Even tho the title of the book was Called “Charlie and the chocolate factory” a lot of people such as myself called it “Willy Wonka and the chocolate factory” Worker because of course the person who owned the factory was called Wonka.The book tells you about a Boy who is named Charlie Bucket who comes from a poor family and once a year on his birthday Charlie Bucket received a bit of the Wonka chocolate. The whole family was soo poor that it took all of them to save up their money for that special occasion. The factory was within sight of Bucket’s house the factory was the largest and most famous in the whole world”, owned by a man called Mr Willy Wonka, the greatest inventor and maker of chocolates that there has ever been.” quote here 4th-page last paragraph. Charlie was soon greeted with a golden ticket allowing him to be one of the luckiest 5 children in the world to ever see what goes on within the factory. each child was accompanied by an adult that was related to them Charlie asked his granddad to go with him because he knew about the factory more than anyone. Charlie Bucket soon found out about how the chocolate was made and who helped Wonker. once wonker shown all his inventions to thew children he was then to pick a winner on whom he shall let him help run the factory, of course, Charlie was the only one that passed all wonkers stages meaning he won to work and live in the factory.
Roald Dahl was born in 1916 in Wales of Norwegian parents. he was educated in England before starting work for the Shell Oil Company in Afric Roald Dahl was not only a writer but he worked in the RAF Piloting the fighter planes in the 2nd World war.Roald Dahl is known to be very successful writing Children’s books, Children’s books include James and the Giant Peach, Charlie and the Chocolate Factory, The Magic Finger, Charlie and the Great Glass Elevator, Fantastic Mr. Fox, Matilda, The Twits, The BFG and The Witches, winner of the 1983 Whitbread Award.Sadly Roald Dahi died of a blood disease, myelodysplastic syndrome in 1990 making him the age of 74. source of cause of death
As I read the book It gave me a better understanding of how I want my final game concept idea to be. Researching about your ideas is very important because if you want to make something that is based off a book, film or a TV series then I know to do my research
Dominick Domingo Is a concept artist That is not for video games but for animation productions Dominick has worked on The Lion King, Pocahontas, Hunchback of Notre Dame and Tarzan. I found this artist to be very interesting Even tho it’s not a game concept, Put the style and theme of the concept are what attracted me to his work.His work had given me Great inspiration to come up with different ideas to help me vision my Game style.I have always loved Disney because of the different ranges of colours and the way the character were designed to look pretty and friendly towards their younger audience.If I were to uses this style in my game I would heavily get sued by Disney for using the unique look. No one is safe when it come to Disney’s property even using a name In the creative Industry can give you a red Flag.
Forget about “these aren’t the droids you’re looking for”. Unless you’re specifically referring to a robot within the Star Wars Universe, you’re also not allowed to use the term “droid” in a creative project or business venture: it’s a registered trademark of LucasFilm.
The cartoon images below helps me know what each environment style I want to take, In our project, we were to design an environment within the factory, and if the factory is the biggest in the world then why not fit a house in there to live in? This is what happens at the end of the book/film(The Charlie and the chocolate factory (charlie) moves his home and lives in the factory with his family.This kind of environment filled with candy and bright colors is friendly for a game to be based off a children’s book.
Tara Ruepling I currently based in San Francisco, California where she works at Linden lab.Tara Ruepling worked for many companies Including the Game company Activision, Not only did she work for Activision but created concept art for companies such as Autodesk, Lucasfilm Animation, Turbine Entertainment Software, Blur Studios and Activision/Raven Software.Tara Has always been interested in creativity, but toInstead of kids wanting to be astronauts or a pilot Tara Wanted nothing but to work in the creative industry.Her parents would always take Tara and her brother to art museums, movies and theater play.Having these experiences as a child it opened her mind to look more creativity and how the world really works instead of been in a BOX and not notice anything around you. She Thanks, Her family for helping her to achieve her dream of becoming an artist that is quoted.
“Well I came from a family where there wasn’t anybody in the artistic profession but my loving parents still put a strong important value on imagination and creativity; My parents would always take my brother and me to art museums, movies and theater play. Having these experiences as a child opened my mind to a world of wonder and made me realize that I wanted to be part of this world were ideas could be pushed and expressed. I feel lucky because this dream is coming true………… an artist I am 🙂 Thank you, Family”
Here work gives me a wide range of different types of vegetation I could have in the game. You can see in the top picture the flowers have Bubbles floating above them, These could be interpreted into my game as Candy bubblegums that come from the plants? Maybe it could be a quest within the plant?
Props and objects
As This was a group project My role was to create Environments, props, and weapons.Our group game was based in the chocolate factory, the factory will challenge your skill with multiple rooms leading up to the final big room ( the room full of candy) in the game it’s your job to complete the quests that are given to you to progress into the Final Big Room.
The game will limit you from backtrack onto different paths meaning you can only retrace your steps so many time before the path starts to crumble away like cookie dipped in hot tea, The enemy Ai are small but clever umb alum pas, Umbalumpa are small people that were rescued by willy Wonka from their tree houses located in the Amazon Rainforest. It’s the player’s job not to get caught by the Umpalumpas by going into their territory, without been noticed in the ump alum pa’s territory you will receive a special bonus.
I started to do some sketching of different types of environments that would be in our game, The environment would include Main room, Tv room, A room that needed some TLC but was abandoned, Multiple Puzzle rooms, Fizzy lifting room and futuristic room.I started to sketch some environments into my Sketchbook with a BGrade pencil, I drew the rooms on the ideas that were given to me by the group, The main room was to have a chocolate river flowing through it, Candy piling, over growing the walls and bridges because of the Umpalumpas no longer working. The Tv room had A big television at the center of the room.Small offices that control the TVs were placed 200ft away from the screen, The room looked empty and clean because of the white walls and shiny surfaces. The Room that needed some (TLC) was a small basement area with furnaces that use to burn coal to power the factory when Electric wasn’t invented. Puzzle room with twisty hallways and random doors that lead to nowhere.
Once I had drawn these environments I put my sketches into photoshop to give it more color and to present it more professionally, itsI have learned if your work is well present it’s more catching to the eye and makes your work a lot tidier for other developers to see/read.
since I had done the research and the initial sketches I have moved my Idea into 3d modeling. this modeling is to give me a visual idea of what our group Idea would look like.
Sugar cane path.
From looking at my past drawing, I have learned that I was lacking Drawing in perspective.I started to draw some simple cubes using the horizon line.Once I had drawn a few pages of using this technique, I moved ahead using the same techniques for my Environment. I am really liking this drawing technique for it has improved my drawing skills to the next level.I still have a lot of improvement to do but that comes with time and practice. I looked back at my drawing to find that I wished I could have learned this sooner.