What`s PBR?

PBR stands for :Physically Based Rendering.traditionalvspbr01.jpg

The picture above shows you a material with PBR enabled and disabled.  The difference about PBR is that it allows you to crate physical based rendering  on your mesh. The shader allows  you to create realistic textures onto your mesh to give it a better look then just normal Flat texture.

You will see PBR used in most  modern games but for some early access games  they stick to basic textures that they took with there Phones or cameras from home.  A great example for this is 7 Days To Die.


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